SimCity BuildIt Club Wars Guide

SimCity BuildIt Club Wars Guide

Club Wars are the only player-versus-player mode in SimCity BuildIt, and this SimCity BuildIt Club Wars guide explains how a war works from declaration to rewards. Two clubs battle each other by launching disasters at rival cities to earn War Points. The club with the most points at the end wins. Wars are team play: one strong attacker cannot carry a club that does not coordinate, stock up and repair.

Who can take part

To take part in Club Wars you need to be level 18 and part of a Mayor’s Club, according to EA’s Club Wars FAQ. A club must have at least 10 members with big enough cities to take part, according to the game wiki. A war can be started by the President, Vice President or Senior members, through the Club War island or Vu’s Fortress. After a war ends there is a cooldown of 46 hours before your club can start a new war, according to EA’s FAQ.

Preparation phase: 12 hours

Once an opponent is found, the war begins with a preparation phase lasting 12 hours. During this phase, War Deliveries are open so members can gather War Items for the attack phase. Use this time to complete war deliveries, scout the opposing club, discuss strategy in club chat, and stock repair materials. A club that enters the attack phase with empty war item stocks has already lost. Preparation is, as EA puts it, the key to victory.

Attack phase: 36 hours

After preparation ends, the attack phase starts and lasts 36 hours. War Deliveries stay open until the end of the war, so keep completing them to keep your war engine running. This is when disasters are launched at other cities to gain War Points. Each disaster needs War Items to launch, and Vu Energy to fire. Different disasters need different amounts of energy. Before you launch, the game shows the damage it will cause, the War Points given, the energy required and the War Items required. There are 24 different disasters, according to the game wiki.

Being attacked and shields

Your city will be attacked too. When a city takes a certain amount of damage, a shield is triggered, protecting it for a time. Stock repair materials before the war starts so you can repair quickly and keep earning. Repairing damaged buildings from war attacks can also earn War Items and War Simoleons. Defence matters as much as attack: a city that stays damaged cannot produce, trade or attack properly.

Arenas and rewards

There are seven arenas in Club Wars, according to the game wiki. All clubs start at the first arena and must win wars to climb to higher ones. The members of the winning club receive Platinum Keys, SimCash and War Simoleons depending on the arena, plus War Chests — community guides report 5 War Chests for the winning club. Reported first-arena rewards are 1 Platinum Key, 10 SimCash and 1,000 War Simoleons. Higher arenas pay more. Battle Boosters become available from the Desert of Destruction arena, according to the wiki.

Organised attacks

Experienced clubs use organised attacks: a captain sets a target, members report the damage their available attacks can do, and attacks are launched in order so that damage is not wasted on a city that is already shielded. If you join an organised attack, read the chat and follow the captain’s order. Attacking the same city at the same time as a teammate can waste energy and items. Coordination beats individual damage.

FAQ

What level do I need for Club Wars?

Level 18, and you must be in a Mayor’s Club, according to EA.

How long does a Club War last?

Preparation 12 hours, attack 36 hours — 48 hours in total, plus a 46-hour cooldown before the next war, according to EA’s FAQ.

How many members does a club need for war?

At least 10 members with big enough cities, according to the game wiki.

What do I need to launch a disaster in war?

War Items for that disaster, plus Vu Energy. The game shows damage, points, energy and items before you launch.

What do winners get in Club Wars?

Platinum Keys, SimCash, War Simoleons and War Chests, depending on the arena.

Joining a club is the first step — read our joining a club guide next in this series, and start at our homepage.

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