SimCity BuildIt Wars Guide for Beginners
SimCity BuildIt Wars Guide for Beginners
This SimCity BuildIt wars guide for beginners explains Club Wars from zero: what they are, how a war runs, and what a new player should actually do in their first war. Club Wars are the game’s only player-versus-player mode. Two clubs battle by launching disasters at each other’s cities to earn War Points, and the club with the most points at the end wins. It sounds chaotic. With a little preparation, it is the most rewarding team activity in the game.
SimCity BuildIt wars guide for beginners: how a war works
A war starts when a senior, vice president or president starts one, and the club is matched with another club. Community guides and the wiki describe the phases as: preparation phase lasting 12 hours, then attack phase lasting 36 hours, then a cooldown of 12 hours during which no new war can start. A club needs at least 10 members with cities big enough to take part. During the attack phase, members spend Vu Energy to launch disasters — there are many different disaster cards — at enemy cities, and earn War Points. War Points advance the Vu Pass and War Rank, and the winning club earns rewards including Platinum Keys, SimCash and War Simoleons, depending on its arena. There are 7 arenas, and higher arenas bring better rewards and new battle boosters.
Defence matters more than attack
The beginner mistake is to attack first and defend never. Your city gets attacked too, and damaged buildings need repair items. Stock up on repair materials before the war starts — that is more important than launching the first disaster. Read the club chat before attacking: other members may be coordinating an attack, and attacking alone can ruin a joint plan. Do not repair green hulls first when you are under attack; defend first, then repair. Do not spend war currency on war items when boosters are the better buy, according to experienced war guides. Purple boosters are defence boosters for friendly cities; red boosters are attack boosters for enemy cities.
Your first war checklist
Before the war: stock repair items, read the chat, ask what each booster does if you are unsure. During the war: attack with the club, not alone; watch for jackpots; defend your own city. After the war: collect rewards, restock, and talk about what worked. Club Wars reward teamwork far more than individual damage, so the best beginner strategy is simple: be active, be in the chat, and defend as much as you attack.
FAQ
What are Club Wars?
Team battles between two clubs. Members launch disasters at enemy cities to earn War Points; the club with the most points wins.
How long does a war last?
Preparation 12 hours, attack 36 hours, then a 12-hour cooldown, according to community guides and the wiki.
How many members does a club need for war?
At least 10 members with cities big enough to take part.
What do winners get?
Rewards including Platinum Keys, SimCash and War Simoleons, depending on the arena.
What should a beginner do first?
Stock repair items, read the club chat, defend your city, and attack with the club — not alone.
For more SimCity BuildIt guides, visit the SimCity BuildIt homepage and read our related guide on SimCity BuildIt tips and tricks.



