How to Join a Club in SimCity BuildIt

How to Join a Club in SimCity BuildIt

Joining a club changes SimCity BuildIt from a single-player city builder into a multiplayer game, and knowing how to join a club in SimCity BuildIt is the first step to trading, chatting and fighting wars with other mayors. A Mayor’s Club is a group of up to 25 players who can chat, trade and cooperate, according to community guides. You can join an existing club or create your own.

When clubs unlock

Community guides place the club unlock at level 18, the same level as Club Wars. Tap the club icon on the bottom left corner of the screen to open the club menu. From there you can search for a club, see clubs looking for members, or accept an invitation. If the club menu is not open yet in your game, keep levelling up — clubs are a mid-game feature, not a starting one.

How to find the right club

Search the club list and look for signs of an active club: recent chat messages, members who trade regularly, and a description that matches how you play. An active trading club helps you far more than a large silent one. Some clubs focus on trading, some on Club Wars, some on Contest of Mayors. Read the club description before you apply, and check how many members are online or recently active. If a club has 25 members but nobody has spoken in days, keep looking.

Club roles

Clubs have roles: President, Vice President, Senior members and ordinary members. The President leads the club, Vice Presidents help run it, and Senior members can start Club Wars along with the President and Vice Presidents. Ordinary members can trade, chat, take part in wars and help the club. Roles are given by the club leadership, usually for activity and helpfulness, not for spending.

What you get from a club

Trading inside a club is faster than the open market. You can trade materials with members without waiting for your own factories, ask for items you need for an upgrade, and offer items others need. Club chat is where strategy happens: war plans, contest tips, and which items are in demand. Club members can also help with war repairs and war deliveries during Club Wars. The game also has Club Challenges that earn Plumbob points, according to community guides.

How to be a good club member

Read the chat history first when you join, so you know the club’s rules and who the active traders are. Trade fairly and regularly. Help with war deliveries when a war is running. Do not join a war-focused club if you never want to fight — and do not join a trading club and then never trade. Activity determines what you can get from a club: a silent name on the roster gets little help, while an active member gets fast trades and war support.

Creating your own club

If you cannot find a club that fits, you can create your own. You will need to recruit members, set the rules, and keep the chat active. Creating a club is easy; building an active one is hard. Most players are better off joining an established active club first, learning how clubs work, and only then deciding whether to lead one.

FAQ

What level do I need to join a club?

Community guides place the club unlock at level 18.

How many players can be in a club?

Up to 25 players, according to community guides.

Can I trade with club members?

Yes. Club trading is one of the main benefits, and it is faster than waiting for your own production.

Do I have to fight in Club Wars if I join a club?

Club Wars are optional for the club — a war only starts if a leader initiates it. But a war-focused club will expect members to take part, so choose a club that matches your play style.

How do I leave a club?

Open the club menu and leave from your club settings. You can then search for a different club.

Once you are in a club, read our Club Wars guide in this series, and start at our homepage.

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