SimCity BuildIt Green Valley Guide
SimCity BuildIt Green Valley Guide
SimCity BuildIt Green Valley is the eco-friendly region: a lush river valley of two large land masses connected by a smaller island in the middle, with beach zones on both sides of that island. It was one of the first three regions, and community guides often call it the most beautiful region in the game, with futuristic, nature-friendly buildings covered in grass. This guide covers what Green Valley unlocks, what it produces, what its services demand, and how to build there without running out of waste capacity.
SimCity BuildIt Green Valley: what the region is
Green Valley is two large pieces of land with a smaller island connected by two bridges in the middle, and the middle island can support beach zones on both sides. Unlocking it gives you Green Valley Zones, Leaf Simoleons as its regional currency, Contest of Mayors tasks related to Green Valley, and Weeping Willow Forests. Green Valley Zones have a maximum population of 2,347 per building, according to community guides, with medium service demand. The region’s buildings are distinctive: grass on every floor and exterior elevators, which is why many players place Green Valley buildings in the capital too. Green Valley is also one of only two regions with beach zones, the other being Sunny Isles, so it is one of the best regions for population boosts from Beach Zones.
Unlocking and expanding Green Valley
You can begin unlocking regions once your Capital City reaches level 25, according to community guides, and further regions need your regional population to grow first. Green Valley needs 708 Expansion Items to fully expand across 26 expansions, according to the wiki, plus 81 Beach Items to fully expand across 4 beach expansions. That is a lot of collecting, so start gathering land-expansion items — Dozer Blade, Dozer Exhaust and Dozer Wheel — before you open the region, and do not sell them. Because the region is split across three pieces of land, plan your bridges and road links early: homes on an island with no road connection to services will not be happy, no matter how pretty the island looks.
Green Factory and Eco Shop
Green Valley’s Regional Factory is the Green Factory, which produces Recycled Fabric. Like all regional factories it costs a reported 15,000 Simoleons to build, has 5 production slots, and each raw material takes 6 minutes to produce, according to the wiki. It has no pollution radius, which is unusual and useful: you can place it near homes without the unhappiness a normal factory causes. Its Regional Commercial Building is the Eco Shop, which costs a reported 13,000 Simoleons and produces Reusable Bags, Ecological Shoes and Yoga Mats from Recycled Fabric. Those four local products — Recycled Fabric, Reusable Bags, Ecological Shoes and Yoga Mats — feed regional upgrades and shops. Community advice is to keep them for your own regional expansion rather than selling them for Simoleons until the region is finished.
Organic Food and the waste problem
Green Valley’s regional service is Organic Food, with Supermarkets as the regional area coverage building, built and upgraded with Leaf Simoleons. The region’s catch is waste: Green Valley needs 50% extra waste management, according to community guides, so a layout that works in the capital will leave Green Valley drowning in rubbish. Budget extra waste capacity before you build many homes, and check the waste demand every time you add a new residential area. Regional services replace the government tab inside a region, so your capital’s services do not cover Green Valley — plan its services as if it were a second city, because that is what it is.
Hot Spots in Green Valley
Green Valley is the only region that does not follow the normal Hot Spot pattern. Instead of one Hot Spot in each specialization, it has two Transportation Hot Spots and no Gambling Hot Spot. The Contemporary Art Museum is the Education Hot Spot, costing a reported 1,200 Leaf Simoleons at 1,000 regional population. The Bicycle Rental is the first Transportation Hot Spot at 1,500 regional population, and the Hoverboard Terminal is the second at 3,500 regional population. The Pet Park is the Entertainment Hot Spot at 3,000 regional population. Hot Spots are upgradeable specialization buildings, and their boost area grows as you upgrade them with Leaf Simoleons, so build them early and upgrade them as your regional population grows.
Is Green Valley a good first region?
For most mayors, yes. It has beach zones for population, an eco theme that is easy to plan, a pollution-free factory, and buildings that look good anywhere. Its only real weakness is the extra waste demand, and that is manageable if you plan for it. If population is your main goal, Green Valley and Sunny Isles are the two regions community guides recommend most, because both support Beach Zones. Open it when your capital is stable, keep its factories and shops busy, and do not sell its regional products until its expansion is done.
FAQ
What is Green Valley in SimCity BuildIt?
An eco-friendly region of two large land masses joined by a smaller island, with beach zones, Leaf Simoleons and Weeping Willow Forests.
What does Green Valley produce?
Recycled Fabric from the Green Factory, then Reusable Bags, Ecological Shoes and Yoga Mats from the Eco Shop.
What is Green Valley’s regional service?
Organic Food, with Supermarkets as the coverage building. It needs 50% extra waste management.
How many expansion items does Green Valley need?
The wiki reports 708 Expansion Items across 26 expansions, plus 81 Beach Items across 4 beach expansions.
Does Green Valley have a gambling Hot Spot?
No. It is the only region with two Transportation Hot Spots and no Gambling Hot Spot.
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