SimCity BuildIt Regions Guide
SimCity BuildIt Regions Guide
Regions are satellite cities in SimCity BuildIt, and this SimCity BuildIt regions guide covers all five of them: Sunny Isles, Frosty Fjords, Cactus Canyon, Green Valley and Limestone Cliffs. Each region is a separate map with its own theme, residential zones, factories, shops, currency and special buildings. Regions give you more land when your capital city runs out of space, and they are one of the biggest expansions in the game.
What regions are
Regions work as satellite cities connected to your capital. Each has a unique map and theme, reflected in its residential zones, factories, crafting shops and materials. Each region has its own regional currency — for example Wave Simoleons in Sunny Isles, Lime Simoleons in Limestone Cliffs and Cactus Simoleons in Cactus Canyon — earned by completing Sim Offers, completing rows in the Export HQ, upgrading buildings in the region, or using SimCash, according to the game wiki. Regional services replace the government tab in regions, and each region has its own Regional Factory and Regional City Storage.
The five regions
There are five regions in total. Green Valley, Limestone Cliffs and Cactus Canyon were the first three. Frosty Fjords and Sunny Isles were added later. Green Valley is two large land masses connected by a smaller island, with beach zones on both sides. Sunny Isles is four islands of varying sizes connected by bridges, each able to support Beach Zones. Cactus Canyon is a large piece of land that does not support Beach or Mountain Zones. Limestone Cliffs is a large H-shaped expanse that also does not support Beach or Mountain Zones. Frosty Fjords is three pieces of land, with two snowy rectangles and one longer green rectangle, and it supports Mountain Zones.
How to unlock regions
You can begin unlocking regions once your Capital City reaches level 25, according to community guides, and reaches a certain population. The first region unlocks at Capital City level 25. The second region needs a total regional population of 75,000, and the third needs 150,000, according to the original Regions update announcement. Later regions need still higher regional population. Unlocking is a long-term goal — do not rush it at the expense of your capital city’s services.
Regional factories and materials
Each region has its own Regional Factory, unlocked when you open that region. Community guides report 5 regional factories, each with 5 production slots, each costing a reported 15,000 Simoleons to build, with each regional raw material taking 6 minutes to produce. Green Valley’s Green Factory, for example, produces Recycled Fabric. Regional materials feed regional shops and upgrades. Community advice is clear: do not sell regional materials for Simoleons until your regional expansion is complete, because you will need them.
Regional storage and Hot Spots
For every region unlocked, you can build a Regional City Storage after reaching 5,000 regional population, according to the game wiki. Each one adds a reported 20 capacity to your City Storage. Regions also have Hot Spots — upgradeable specialization buildings built with regional currency. Beach Zones in Sunny Isles and Green Valley, and Mountain Zones in Frosty Fjords, give extra population boosts, which is why community guides recommend focusing on Sunny Isles Beach and Frosty Fjords Mountains for population growth.
Which region first?
There is no single right answer, but community guides commonly suggest Sunny Isles for its Beach Zones and population boost, or Frosty Fjords for its Mountain Zones. Cactus Canyon and Limestone Cliffs have no Beach or Mountain support, so they are less useful for population boosts but still valuable for land, factories and regional currency. Pick the region whose theme and zones fit what your city needs next, not just the one that looks best.
FAQ
How many regions are there in SimCity BuildIt?
Five: Green Valley, Limestone Cliffs, Cactus Canyon, Frosty Fjords and Sunny Isles.
When do regions unlock?
The first region unlocks at Capital City level 25, according to community guides. Later regions need regional population milestones.
What is regional currency used for?
Regional services, Hot Spots, regional forests and other region-specific buildings.
Can I move a Regional Factory to another region?
No. Regional Factories cannot be moved between regions, according to the game wiki.
Should I sell regional materials?
Community advice says no, not until your regional expansion is complete.
Start at our homepage — and read our production chain guide for how regional factories fit into your wider production.
